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Star Wars: Empire At War is the freshly Real Time Strategy (RTS) game based in the Star Wars universe.
Fallowing unfortunate to mediocre effects using Star Wars: Force Commander and Star Wars: Galactic Battlegrounds, Empire At War is the latest attempt to emulate large shell Star Wars battles. It focuses on a struggle between the Empire and the Rebel Alliance that begins in the time frame between Star Wars Episode III: Revenge of the Sith and Star Wars Episode IV: A New Hope.
These are existence developed by Petroglyph, which is comprised of many previous members of Westwood Studios, best known for their act on the Command and Conquer series. Empire at War utilizes an completely newly engine that Petroglyph developed, known single when Alamo. It utilizes many higher-prevent shader results like easy shadows, mirrorlike lighting, & particle results for dust clouds & explosions.
Gameplay
Empire at War doesn't feature traditional resource collection, instead resources come according to a planets restricted per streaming video player. A bit of planets provides inside additional credits than others, occasionally may help technology develop sooner, & a few will allow a streaming video player to build ships, such as Star Destroyers, faster.
Units come out to exist as recruited inside groups, similar inside practice to Rome: Total War and The Lord of the Rings: The Battle for Middle-earth. Battles is fought each ashore & within space, & there is interaction between them. within case a streaming video player assaults the planet by owning heavily defenses these come conceivable to call for even down a squadron of bombers or heavy bombardment from either space, provided that the ships are in orbit. Ground shields may work other such as barrier so an augmentation to surrounding units health.
Them factions come said to play other than, by using a Empire relying thomas more in brutish inflict & a Rebel Alliance in sublety, intelligence & guerilla maneuver.
Rather several RTS', Empire at War may feature the "Rock-Paper-Scissors" unit usage style. Brett Tosti, previous LucasArts producer, hwhen stated that this encourages players to produce diverse armies & fleets using units that counter more units, as opposed to existence suspire to build the bunch of "super units".
Non good deal is known all about a multiplayer aspect of the game. Wholly that's known is there is the Two-streaming video player campaign mode, & the clash mode that potty cover as much as Octad players.
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